New Map
I’ve started blocking out a new CS:S map. I’m still in the design phase, though. I tend to start with a very general layout on paper and flesh it out while I build it. It’s a fairly iterative process that takes quite a bit of time, but it works for me.
I’m planning on making this a hostage-rescue map. I haven’t decided on a setting or theme at this point, but really, that’ll be determined by the textures and props I have access to (I can’t make custom content like that).
I have some cool ideas for this map, but it’s too early to really discuss them. Maybe once I test them out I’ll understand a bit better why none of them have been implemented in an official release yet. =P