Cesig Moreis


Forward progress

Posted in mapping, CS:S, cs_perfect by Cesig on the February 27th, 2007

Worked some more on the new map. Fleshed some elements out a bit more. I’m still not 100% sure about most of the details in the map at this point, but as I said before, it’s pretty iterative (plan, build, plan, build, etc.) so this is pretty normal.

cs_perfect02.gif

New Map

Posted in mapping, CS:S, cs_perfect by Cesig on the February 25th, 2007

I’ve started blocking out a new CS:S map. I’m still in the design phase, though. I tend to start with a very general layout on paper and flesh it out while I build it. It’s a fairly iterative process that takes quite a bit of time, but it works for me.

I’m planning on making this a hostage-rescue map. I haven’t decided on a setting or theme at this point, but really, that’ll be determined by the textures and props I have access to (I can’t make custom content like that).

I have some cool ideas for this map, but it’s too early to really discuss them. Maybe once I test them out I’ll understand a bit better why none of them have been implemented in an official release yet. =P

cs_perfect01.gif


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