MINERVA:Metastasis
If you haven’t played it yet, I highly suggest you go play thru MINERVA:Metastasis, by Adam Foster, a time or two. It’s well worth it. And what’s more impressive than the mod/map/minigame itself is the fact that a single guy is responsible for just about the whole thing. I just finished it yesterday, and it’s definitely worth trying out.
I’ll leave the description and plot analysis to people more qualified than I, but I’ll say that the story, while sparse, is fleshed out enough to prompt a lot of questions. Let’s hope that this isn’t the last of this series.
TF2: frustrating
I’m trying to test to see if the game rules I’ve come up with will work in TF2. And it doesn’t look like they will. Which absolutely blows. I’m trying all sorts of things, and nothing has worked. Every step of the way it’s like the game doesn’t want me to succeed. It’s so frustrating.
The game, for all its pluses, isn’t letting me do what I want to. And it looks like it’s misbehaving in the process. I wish I could explain it more, but I don’t want to spoil the idea until I’m further along.
Basically, it’s a modified Capture the Flag. But I need to give the flag some non-flag-like behavior. And it’s having none of it.
My CS:S map on indefinite hold
So, the previous map wasn’t going anywhere. It started as a random building, turned into a trainyard, turned into a subway station, turned into a city block with a subway, turned into a city block WITHOUT a subway, and then turned back into a subway station.
In other words, the map was going nowhere.
And now that TF2 is out, I’m in the beginning stages of a TF2 map. Currently I’m doing some tests to see if my idea will even work. The gameplay type is new, and I’m beginning to suspect that the game, as it is, won’t support it. Which is a damn shame. Because the idea is a great one, and brand spanking new. So, fingers crossed.
And Half Life 2: Episode 2 has made me want to build a simple single-player map. Nothing terribly fancy, but something to see how I can do at it. But I have to get the TF2 map in some sort of shape first. And then build it, assuming the game will allow me to.
Sorry for the lack of updates, but, to be honest, there hasn’t been too much to write about. But this new TF2 map should be a very different story from the previous CS:S map. Meaning it’s been planned out much better.