TF2 Update
Well, the different approach I discussed earlier is already paying off. So that’s good. Being able to walk around a place really helps to visualize what will work and what won’t. And it’s much easier to see what needs additional polish, even from an early, blocked-out state.
I may take another stab at the TF2 map. I’ve talked to some people and it miiiight be doable. I have to prioritize one map over the other, but maybe a TF2 map would help me through creative dry spells on my SP map. Or maybe it’ll just cannibalize all my time. In any case, I haven’t done any new work on it, so this is all theory at the moment.
Changing tack again
This single-player map is slowly becoming the bane of my very existence. This is how it’s been going for a while now:
- Plan
- Plan
- Plan
- Sketch
- Plan
- Sketch
- Toss 90%
- Go to step 1
I’m going to try yet another approach to this. Thus far, I’ve been attacking the map one structure at a time, laboring over every detail, puzzle, route, etc. And it’s just not working.
Instead, I’m going to build the basic plan, which I’ve had worked out for a month, and then fill the said details in later. Hopefully I’ll be able to get some creative momentum going. Because right now it’s like I’m slogging through setting concrete.
Right now, I don’t think there are enough puzzles / things to do within the level the way I have it planned so far, so I’m hoping that if I’m able to run through it I’ll get a better sense of what’s lacking and what needs refinement.
I’ve had a creative block on this thing since before christmas. I have to do something.
Plugging away
Happy holidays/new year!
I’ve been silent, but I’ve been working working working on plans for a new map. I’m doing this one right and planning everything out on paper first. Because otherwise I end up with shit and a bunch of wasted time!
It’s too early to post screens, but below are two pages of the first few sketches I’ve done for it. I probably have close to 50 now.