Changing tack again
This single-player map is slowly becoming the bane of my very existence. This is how it’s been going for a while now:
- Plan
- Plan
- Plan
- Sketch
- Plan
- Sketch
- Toss 90%
- Go to step 1
I’m going to try yet another approach to this. Thus far, I’ve been attacking the map one structure at a time, laboring over every detail, puzzle, route, etc. And it’s just not working.
Instead, I’m going to build the basic plan, which I’ve had worked out for a month, and then fill the said details in later. Hopefully I’ll be able to get some creative momentum going. Because right now it’s like I’m slogging through setting concrete.
Right now, I don’t think there are enough puzzles / things to do within the level the way I have it planned so far, so I’m hoping that if I’m able to run through it I’ll get a better sense of what’s lacking and what needs refinement.
I’ve had a creative block on this thing since before christmas. I have to do something.