TF2 Update
Well, the different approach I discussed earlier is already paying off. So that’s good. Being able to walk around a place really helps to visualize what will work and what won’t. And it’s much easier to see what needs additional polish, even from an early, blocked-out state.
I may take another stab at the TF2 map. I’ve talked to some people and it miiiight be doable. I have to prioritize one map over the other, but maybe a TF2 map would help me through creative dry spells on my SP map. Or maybe it’ll just cannibalize all my time. In any case, I haven’t done any new work on it, so this is all theory at the moment.