Cesig Moreis


TF2 Update

Posted in mapping, cf_cluster, TF2, HL2:EP2 by Cesig on the January 23rd, 2008

Well, the different approach I discussed earlier is already paying off.  So that’s good.  Being able to walk around a place really helps to visualize what will work and what won’t.  And it’s much easier to see what needs additional polish, even from an early, blocked-out state.

I may take another stab at the TF2 map.  I’ve talked to some people and it miiiight be doable.  I have to prioritize one map over the other, but maybe a TF2 map would help me through creative dry spells on my SP map.  Or maybe it’ll just cannibalize all my time.  In any case, I haven’t done any new work on it, so this is all theory at the moment.

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