Still plugging along.
I’m still here; still working. I’ve been making lots of progress, despite what my update schedule might show. I’ve got my three main maps almost all in an alpha state, meaning that they’re essentially how they’ll be when they finally launch. I’ve had the basic layout of each one done for a while, and I’ve been fleshing out various areas of each for a while now.
The dev footage you saw in the previous post is now pretty noticeably outdated, since I’ve added a lot of new content to that map in the video. It’s still rough right now, but there’s a complete path through the map, and only 1 area left that i need to detail. It’s a fairly large area, though, so it might be a while.
Also, my video card is on its way out. There’s artifacts all over my 3d views/games, and the drivers crash and recover all the time. This, in addition to the fact that Hammer (the level editor) crashes to desktop probably 5 times an hour since the beginning of this project, and the time dealing with stupid tech issues is starting to get noticeable.
But I’m still pretty excited about what I’ve got so far. Hopefully the video I posted before looked fun. If so, then the map is much more fun with the new additions.
I’ll try to have some more shots up soonish.