TF2 Update
Well, the different approach I discussed earlier is already paying off. So that’s good. Being able to walk around a place really helps to visualize what will work and what won’t. And it’s much easier to see what needs additional polish, even from an early, blocked-out state.
I may take another stab at the TF2 map. I’ve talked to some people and it miiiight be doable. I have to prioritize one map over the other, but maybe a TF2 map would help me through creative dry spells on my SP map. Or maybe it’ll just cannibalize all my time. In any case, I haven’t done any new work on it, so this is all theory at the moment.
TF2: frustrating
I’m trying to test to see if the game rules I’ve come up with will work in TF2. And it doesn’t look like they will. Which absolutely blows. I’m trying all sorts of things, and nothing has worked. Every step of the way it’s like the game doesn’t want me to succeed. It’s so frustrating.
The game, for all its pluses, isn’t letting me do what I want to. And it looks like it’s misbehaving in the process. I wish I could explain it more, but I don’t want to spoil the idea until I’m further along.
Basically, it’s a modified Capture the Flag. But I need to give the flag some non-flag-like behavior. And it’s having none of it.
My CS:S map on indefinite hold
So, the previous map wasn’t going anywhere. It started as a random building, turned into a trainyard, turned into a subway station, turned into a city block with a subway, turned into a city block WITHOUT a subway, and then turned back into a subway station.
In other words, the map was going nowhere.
And now that TF2 is out, I’m in the beginning stages of a TF2 map. Currently I’m doing some tests to see if my idea will even work. The gameplay type is new, and I’m beginning to suspect that the game, as it is, won’t support it. Which is a damn shame. Because the idea is a great one, and brand spanking new. So, fingers crossed.
And Half Life 2: Episode 2 has made me want to build a simple single-player map. Nothing terribly fancy, but something to see how I can do at it. But I have to get the TF2 map in some sort of shape first. And then build it, assuming the game will allow me to.
Sorry for the lack of updates, but, to be honest, there hasn’t been too much to write about. But this new TF2 map should be a very different story from the previous CS:S map. Meaning it’s been planned out much better.