Cesig Moreis


My CS:S map on indefinite hold

Posted in mapping, de_devious, CS:S, cs_perfect, cf_cluster, TF2, HL2:EP2 by Cesig on the October 14th, 2007

So, the previous map wasn’t going anywhere. It started as a random building, turned into a trainyard, turned into a subway station, turned into a city block with a subway, turned into a city block WITHOUT a subway, and then turned back into a subway station.

In other words, the map was going nowhere.

And now that TF2 is out, I’m in the beginning stages of a TF2 map. Currently I’m doing some tests to see if my idea will even work. The gameplay type is new, and I’m beginning to suspect that the game, as it is, won’t support it. Which is a damn shame. Because the idea is a great one, and brand spanking new. So, fingers crossed.

And Half Life 2: Episode 2 has made me want to build a simple single-player map. Nothing terribly fancy, but something to see how I can do at it. But I have to get the TF2 map in some sort of shape first. And then build it, assuming the game will allow me to.

Sorry for the lack of updates, but, to be honest, there hasn’t been too much to write about. But this new TF2 map should be a very different story from the previous CS:S map. Meaning it’s been planned out much better.

Devious Methods is out.

Posted in mapping, de_devious, CS:S by Cesig on the January 9th, 2007

Yep. It’s out. It’s done. It’s released. Go get it!

Join my server with the new map in heavy rotation. (Starts Counter-Strike:Source)  (12/07 - Link is now dead)

Nearly There

Posted in mapping, de_devious, CS:S by Cesig on the December 30th, 2006

Well, I’ve got what I think is the final archive for de_devious put together. There are a few errors in the map, but I think they’re all pretty minor, and I’m not really too concerned about them. The map is fun, looks great, and runs well.

Anyway, it should only be another day or so.

de_devious coming very soon!

Posted in mapping, de_devious, CS:S by Cesig on the December 23rd, 2006

Well, the map is shaping up nicely and is on schedule for a release sometime within 2006 or early 2007. It’s been a long time coming, but the map is worth it. I’m very happy with how it’s turned out, and I think the play balance works. The map should be balanced well enough that no side has a ridiculous advantage.

The map looks great, runs well, and is fun. But it also plays differently from most of the other maps I’ve played (at least the official maps), which I really like.
Be on the lookout for the map very soon. It’s coming!

de_devious is almost done

Posted in mapping, de_devious, CS:S by Cesig on the December 1st, 2006

De_devious is a CS:Source defusal map set in a warehouse/industrial setting. It supports 16 easy, with more depending on how spammy and hectic you like to play (YMMV). There are two bombsites and there’s nowhere to hide. Get ready for some hectic battles =)

More pics and discussion after the jump.

Bombsite A Roof The garage.

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