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	<title>Cesig Moreis</title>
	<link>http://blog.cizilux.com</link>
	<description>Mostly Source Maps.  Some filler.</description>
	<pubDate>Wed, 14 Oct 2009 00:21:46 +0000</pubDate>
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			<item>
		<title>We&#8217;re number 1!</title>
		<link>http://blog.cizilux.com/2009/10/13/were-number-1/</link>
		<comments>http://blog.cizilux.com/2009/10/13/were-number-1/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 00:21:46 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>Uncategorized</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2009/10/13/were-number-1/</guid>
		<description><![CDATA[Sweet!  Overheid is currently ranked 1 of 10,417 on ModDB.  Thanks everyone who stopped by or commented!

]]></description>
			<content:encoded><![CDATA[<p>Sweet!  Overheid is currently ranked <span class="summary">1 of 10,417</span> on ModDB.  Thanks everyone who stopped by or commented!
</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.cizilux.com/2009/10/13/were-number-1/feed/</wfw:commentRss>
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		<title>Demo Released!</title>
		<link>http://blog.cizilux.com/2009/10/12/demo-released/</link>
		<comments>http://blog.cizilux.com/2009/10/12/demo-released/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 03:59:30 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>Uncategorized</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2009/10/12/demo-released/</guid>
		<description><![CDATA[So the demo is out and the results are very positive!  Currently Overheid is sporting a 9.1 on FPSBanana.  On ModDB, there is no rating, because it&#8217;s not a final release.  But the comments have been good and the download numbers aren&#8217;t too bad either.
Check out the ModDB page for Overheid
or Check out the FPSBanana [...]]]></description>
			<content:encoded><![CDATA[<p>So the demo is out and the results are very positive!  Currently Overheid is sporting a 9.1 on FPSBanana.  On ModDB, there is no rating, because it&#8217;s not a final release.  But the comments have been good and the download numbers aren&#8217;t too bad either.</p>
<p>Check out the <a title="Overheid [demo] at ModDB" href="http://www.moddb.com/mods/overheid">ModDB page for Overheid</a></p>
<p>or Check out the <a title="Overheid [demo] at FPSBanana" href="http://www.fpsbanana.com/maps/113930">FPSBanana Page for Overheid </a><br />
I&#8217;m working away at addressing the issues in the demo release, as well as toiling away at the other maps in the series.</p>
<p>So much work!
</p>
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			<wfw:commentRss>http://blog.cizilux.com/2009/10/12/demo-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>It wasn&#8217;t normal.</title>
		<link>http://blog.cizilux.com/2009/10/02/it-wasnt-normal/</link>
		<comments>http://blog.cizilux.com/2009/10/02/it-wasnt-normal/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 23:44:49 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>mapping</category>

		<category>HL2:EP2</category>

		<category>mods</category>

		<category>Overheid</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2009/10/02/it-wasnt-normal/</guid>
		<description><![CDATA[It was poor optimization.  I went through the map again, looking for anything any possible vis optimization possible.  I&#8217;m sure I missed a lot, but still, I got the compile time to a little over an hour.
So!  I&#8217;ve compiled two of the three maps (one is a background map) that I&#8217;ll be releasing shortly.   [...]]]></description>
			<content:encoded><![CDATA[<p>It was poor optimization.  I went through the map again, looking for anything any possible vis optimization possible.  I&#8217;m sure I missed a lot, but still, I got the compile time to a little over an hour.</p>
<p>So!  I&#8217;ve compiled two of the three maps (one is a background map) that I&#8217;ll be releasing shortly.   Getting very close now&#8230;
</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.cizilux.com/2009/10/02/it-wasnt-normal/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Is this normal&#8230;?</title>
		<link>http://blog.cizilux.com/2009/09/28/is-this-normal/</link>
		<comments>http://blog.cizilux.com/2009/09/28/is-this-normal/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 00:42:49 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>mapping</category>

		<category>HL2:EP2</category>

		<category>Overheid</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2009/09/28/is-this-normal/</guid>
		<description><![CDATA[So, I did a full compile on my first map in preparation for release.  It&#8217;s currently been literally 48 hours and it&#8217;s still on the vis stage.  I mean, I know it&#8217;s a final compile, but wtf.

]]></description>
			<content:encoded><![CDATA[<p>So, I did a full compile on my first map in preparation for release.  It&#8217;s currently been literally 48 hours and it&#8217;s still on the vis stage.  I mean, I know it&#8217;s a final compile, but wtf.
</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.cizilux.com/2009/09/28/is-this-normal/feed/</wfw:commentRss>
		</item>
		<item>
		<title>More footage!</title>
		<link>http://blog.cizilux.com/2009/09/15/more-footage/</link>
		<comments>http://blog.cizilux.com/2009/09/15/more-footage/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 14:15:06 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>mapping</category>

		<category>HL2:EP2</category>

		<category>mods</category>

		<category>Overheid</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2009/09/15/more-footage/</guid>
		<description><![CDATA[Compare these to the footage below.  Proof that I HAVE been working despite the extended silence!
Argh!  Wordpress is stupid and is eating my embed code, so here are straight links:
http://www.youtube.com/watch?v=DVYpY0XqdoA
http://www.youtube.com/watch?v=KL1Vq01BSig








]]></description>
			<content:encoded><![CDATA[<p>Compare these to the footage below.  Proof that I HAVE been working despite the extended silence!</p>
<p>Argh!  Wordpress is stupid and is eating my embed code, so here are straight links:</p>
<p><a href="http://www.youtube.com/watch?v=DVYpY0XqdoA">http://www.youtube.com/watch?v=DVYpY0XqdoA</a></p>
<p><a href="http://www.youtube.com/watch?v=KL1Vq01BSig">http://www.youtube.com/watch?v=KL1Vq01BSig</a></p>
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			<wfw:commentRss>http://blog.cizilux.com/2009/09/15/more-footage/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Still plugging along.</title>
		<link>http://blog.cizilux.com/2009/06/07/still-plugging-along/</link>
		<comments>http://blog.cizilux.com/2009/06/07/still-plugging-along/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 21:45:57 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>mapping</category>

		<category>HL2:EP2</category>

		<category>mods</category>

		<category>Overheid</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2009/06/07/still-plugging-along/</guid>
		<description><![CDATA[I'm still making progress, despite mounting technical issues.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m still here; still working.  I&#8217;ve been making lots of progress, despite what my update schedule might show.  I&#8217;ve got my three main maps almost all in an alpha state, meaning that they&#8217;re essentially how they&#8217;ll be when they finally launch.  I&#8217;ve had the basic layout of each one done for a while, and I&#8217;ve been fleshing out various areas of each for a while now.</p>
<p>The dev footage you saw in the previous post is now pretty noticeably outdated, since I&#8217;ve added a lot of new content to that map in the video.  It&#8217;s still rough right now, but there&#8217;s a complete path through the map, and only 1 area left that i need to detail.  It&#8217;s a fairly large area, though, so it might be a while.</p>
<p>Also, my video card is on its way out.  There&#8217;s artifacts all over my 3d views/games, and the drivers crash and recover all the time.  This, in addition to the fact that Hammer (the level editor) crashes to desktop probably 5 times an hour since the beginning of this project, and the time dealing with stupid tech issues is starting to get noticeable.</p>
<p>But I&#8217;m still pretty excited about what I&#8217;ve got so far.  Hopefully the video I posted before looked fun.  If so, then the map is much more fun with the new additions.</p>
<p>I&#8217;ll try to have some more shots up soonish.
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gameplay footage!</title>
		<link>http://blog.cizilux.com/2009/03/04/gameplay-footage/</link>
		<comments>http://blog.cizilux.com/2009/03/04/gameplay-footage/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 18:38:18 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>mapping</category>

		<category>HL2:EP2</category>

		<category>mods</category>

		<category>Overheid</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2009/03/04/gameplay-footage/</guid>
		<description><![CDATA[I&#8217;ll let this speak for itself:





]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll let this speak for itself:</p>
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</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.cizilux.com/2009/03/04/gameplay-footage/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Lots of progress</title>
		<link>http://blog.cizilux.com/2009/01/04/lots-of-progress/</link>
		<comments>http://blog.cizilux.com/2009/01/04/lots-of-progress/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 04:46:52 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>Uncategorized</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2009/01/04/lots-of-progress/</guid>
		<description><![CDATA[Over the holidays I managed to plan out two major sections of the level.  One is completely built out&#8211;enough for a playtest&#8211;and the other is about halfway built.  I&#8217;m running into some issues smoothing out a few things on it, but it&#8217;s still coming along very well.
Here&#8217;s a few shots of the map I&#8217;m still [...]]]></description>
			<content:encoded><![CDATA[<p>Over the holidays I managed to plan out two major sections of the level.  One is completely built out&#8211;enough for a playtest&#8211;and the other is about halfway built.  I&#8217;m running into some issues smoothing out a few things on it, but it&#8217;s still coming along very well.</p>
<p>Here&#8217;s a few shots of the map I&#8217;m still building on right now.</p>
<p><a title="admin_riverbank020000.jpg" onclick="doPopup(100);return false;" class="imagelink" href="http://blog.cizilux.com/wp-content/uploads/2009/01/admin_riverbank020000.jpg"><img width="128" height="80" alt="admin_riverbank020000.jpg" id="image100" src="http://blog.cizilux.com/wp-content/uploads/2009/01/admin_riverbank020000.thumbnail.jpg" /></a><a title="admin_riverbank020006.jpg" onclick="doPopup(99);return false;" class="imagelink" href="http://blog.cizilux.com/wp-content/uploads/2009/01/admin_riverbank020006.jpg"><img width="128" height="80" alt="admin_riverbank020006.jpg" id="image99" src="http://blog.cizilux.com/wp-content/uploads/2009/01/admin_riverbank020006.thumbnail.jpg" /></a>
</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.cizilux.com/2009/01/04/lots-of-progress/feed/</wfw:commentRss>
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		<item>
		<title>Idea generation</title>
		<link>http://blog.cizilux.com/2008/11/16/idea-generation/</link>
		<comments>http://blog.cizilux.com/2008/11/16/idea-generation/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 20:31:12 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>Uncategorized</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2008/11/16/idea-generation/</guid>
		<description><![CDATA[Since I&#8217;m working on an outdoor complex and I want it to be laid out in an interesting and fun way I decided to try an exercise in generating building layouts using graph paper.  Basically, I just drew random pseudo-buildinglike shapes in random configurations until I&#8217;d filled the page.  Afterwards, I picked out the parts [...]]]></description>
			<content:encoded><![CDATA[<p>Since I&#8217;m working on an outdoor complex and I want it to be laid out in an interesting and fun way I decided to try an exercise in generating building layouts using graph paper.  Basically, I just drew random pseudo-buildinglike shapes in random configurations until I&#8217;d filled the page.  Afterwards, I picked out the parts I thought were interesting and found ways to incorporate them into my map.  It worked really well and I ended up with a completely new sequence that I hadn&#8217;t even considered before.</p>
<p><a title="city_plan.gif" onclick="doPopup(96);return false;" class="imagelink" href="http://blog.cizilux.com/wp-content/uploads/2008/11/city_plan.gif"><img width="124" height="96" alt="city_plan.gif" id="image96" src="http://blog.cizilux.com/wp-content/uploads/2008/11/city_plan.thumbnail.gif" /></a></p>
<p>That&#8217;s one of the things I&#8217;ve struggled with&#8211;how to generate new and interesting ideas.  I&#8217;ve spent a lot of time on various mapping sites looking for structures and layouts that look interesting.  And that&#8217;s helped, too.</p>
<p>The way I generate the majority of my ideas is just by flying around my map and seeing what it inspires.  Invariably, some path or some object/structure will suggest some other path, structure, obstacle, encounter, etc.  So it really builds on itself.</p>
<p>The trouble with that, of course, is that there&#8217;s a risk of it going out of control, since a  lot of what I build doesn&#8217;t have a concrete plan on paper.</p>
<p>The other issue with it is that it&#8217;s slow, and verrrrry iterative.  I can&#8217;t tell you how much stuff I&#8217;ve moved or deleted as I&#8217;ve worked on the map.</p>
<p>Still, I&#8217;m happy with how it&#8217;s turning out so far.  It&#8217;s just that it&#8217;s going so slowly.  Ugh.  It&#8217;s never fast enough.</p>
<p><a title="aerial_shot11-16-08.jpg" onclick="doPopup(97);return false;" class="imagelink" href="http://blog.cizilux.com/wp-content/uploads/2008/11/aerial_shot11-16-08.jpg"><img width="128" height="80" alt="aerial_shot11-16-08.jpg" id="image97" src="http://blog.cizilux.com/wp-content/uploads/2008/11/aerial_shot11-16-08.thumbnail.jpg" /></a>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Change of Tack</title>
		<link>http://blog.cizilux.com/2008/09/10/change-of-tack/</link>
		<comments>http://blog.cizilux.com/2008/09/10/change-of-tack/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 03:15:47 +0000</pubDate>
		<dc:creator>Cesig</dc:creator>
		
		<category>mapping</category>

		<category>HL2:EP2</category>

		<category>mods</category>

		<category>Overheid</category>

		<guid isPermaLink="false">http://blog.cizilux.com/2008/09/10/change-of-tack/</guid>
		<description><![CDATA[Developing a single player map, I have to say, is hard work.  Especially if you&#8217;ve never done one before.  Or at least, that&#8217;s what I&#8217;ve discovered about myself.
I spent literally months tweaking a single building (the one I said I&#8217;d wrapped up in the previous post), only to decide the quality sucked and remove it [...]]]></description>
			<content:encoded><![CDATA[<p>Developing a single player map, I have to say, is hard work.  Especially if you&#8217;ve never done one before.  Or at least, that&#8217;s what I&#8217;ve discovered about myself.</p>
<p>I spent literally months tweaking a single building (the one I said I&#8217;d wrapped up in the previous post), only to decide the quality sucked and remove it entirely. I&#8217;ve still got it in previous versions, and there were elements in it that I really did like a lot.  But the overall pace and experience within that warehouse wasn&#8217;t as good as it needed to be, so it got the axe.</p>
<p>I sort of hate doing that kind of stuff, but at the same time, now that it&#8217;s gone and I&#8217;ve changed direction, the map is progressing so much more quickly and fluidly.   As a celebration of sorts, I&#8217;ve attached two shots straight from the editor.  Notice the change in the red warehouse compared to how it was a few months ago.  It plays a lot better in this new version.</p>
<p>Also, please keep in mind that a lot of what you see in the editor shots is not detailed or polished.  I&#8217;m not at that stage yet.  So things will look ugly now, but get better once they&#8217;re polished.  Just take a look at <a href="http://blog.cizilux.com/devious-methods-de_devious/">Devious Methods</a> for some idea of how it&#8217;ll turn out.  And there are a few placeholder buildings right now until the real ones are built.  But hopefully you get the idea.<br />
One of the best things about making a map like this is it allows me to write a story for it.  I&#8217;ll go into some of the frustrations stemming from that in a later post.</p>
<p>Enjoy the shots for now.<br />
<a class="imagelink" title="overheid_9-10-08_a.jpg" onclick="doPopup(93);return false;" href="http://blog.cizilux.com/wp-content/uploads/2008/09/overheid_9-10-08_a.jpg"><img width="128" height="78" id="image93" alt="overheid_9-10-08_a.jpg" src="http://blog.cizilux.com/wp-content/uploads/2008/09/overheid_9-10-08_a.thumbnail.jpg" /> </a><a class="imagelink" title="overheid_9-10-08_b.jpg" onclick="doPopup(94);return false;" href="http://blog.cizilux.com/wp-content/uploads/2008/09/overheid_9-10-08_b.jpg"><img width="128" height="78" id="image94" alt="overheid_9-10-08_b.jpg" src="http://blog.cizilux.com/wp-content/uploads/2008/09/overheid_9-10-08_b.thumbnail.jpg" /></a>
</p>
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