Half-Life 1 Engine Maps
Brickhouse Twilight (HLDM)
Originally an arena map for my buddies and I to play during LAN parties. The old Radium site (if anyone remembers it) scored it in the 80s, but that review is long dead. Remnants of it remain on Fileplanet, but not the score. So sad =(
Brickhouse Revenge (HLDM)
An update of Brickhouse Twilight. Basically just a tweaked out version of the original. It got a 39% at HornetKing, but they got the attributed the low score to someone else, so my reputation’s still pristine.
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de_lab (CS)
Terrorists have broken into the Black-Mesa Immunology Research Lab intent on destroying mainframes storing information about a cure to a new viral weapon rumored to be in development somewhere in Eastern Europe. They must be stopped.
de_lab is a smallish defusal map set in a Black-Mesa-looking lab facility. It supports small games, with mostly medium- to long-range combat being the order of the day.
This is a Counter-Strike map that I finished but never released. It was done, but I couldn’t ever get enough people in it to really playtest the thing, and I didn’t want to release an untested map. However, I liked the layout and concept well enough to port it over to Source and expand on it considerably. This map is basically the precursor to Devious Methods.
It’s a pretty small map–only a fraction of the space available in de_devious–but it could still be fun for a few folks.
Technically there were two versions of this map that I built. The screenshots below are a mix from both versions. You can see which version the shot comes from in the screenshots themselves. The version available for download is the second (and more complete) revision.
Download de_lab for Counter-Strike.
Make sure you unpack it to \Steam\steamapps\username\counter-strike\cstrike\maps